While many are hoping for a brand new Metal Gear, Castlevania, and Silent Hill from Konami, followers will at the least be comfortable to know that Konami is as soon as once more making new video games, starting with GetsuFumaDen: Undying Moon – a reboot of a Japan-exclusive Famicom game from 1987.Revealed throughout right now’s Indie World Showcase, GetsuFumaDen is a hack-and-slash roguelite that has gamers combating large bosses throughout a darkish fantasy Japan. It will probably be launched in Early Access on PC, and a full launch on PC and Switch is deliberate for 2022.This, and Konami’s affirmation that it might be showing at E3 2021, needs to be a promising signal for the corporate that has shifted away from core video game growth within the latest years. Despite the change in focus, Konami’s Digital Entertainment enterprise – which incorporates “mobile video games, pc and video game and card game” – nonetheless helped lead Konami to record-high income within the 9 months ended December 31, 2020.Konami producer Shin Murato spoke to Inverse about this new game set 1,000 years after the unique, and revealed that the workforce started engaged on it a number of years in the past.

“We started planning for this title in 2018,” Murato mentioned. “During this time, we observed that indie titles and comparatively small game initiatives with excessive creative components and game techniques (many occasions with Japanese themes) actually stood out. Because of this, we wished to try to pursue a title that matched these standards.”

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GetsuFumaDen: Undying Moon Screenshots

This can also be the primary Konami game to enter Early Access, and Murato actually needs to combine the neighborhood’s voice into the event course of.

“We need to have the ability to tune the game appropriately so we are able to make it a title that followers will have the ability to play and revel in for a really very long time. Also, we do plan so as to add DLC sooner or later, so we will certainly take person suggestions to coronary heart once we are desirous about what’s working finest and what isn’t, and the way we are able to use that suggestions to assist us create new content material and increase the game down the road.” Murato defined.

Murato continued by discussing GetsuFumaDen’s stunning artwork fashion that he says makes use of “a print-style visible, akin to inferno (an artwork illustration from the Japanese Middle Ages) with a motif of hell, which can also be the theme of this title.”Who is aware of, this might imply we’re one step nearer to a much-anticipated Silent Hill game or remake that has been rumored for fairly a while now.

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Adam Bankhurst is a information author for IGN. You can comply with him on Twitter @AdamBankhurst and on Twitch.





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