Riot has launched the patch notes for his or her new Wild Rift Patch 2.1 replace. In this patch, new options like replay and spectator mode are added together with two new champions. Four extra champions will arrive in Wild Rift earlier than this patch ends however for now, Xayah and Rakan will lastly make an look into the game. Here are the official patch notes for Wild Rift model 2.1.

Earlier, Riot Games gave a patch preview and confirmed the discharge of six new champions together with a number of occasions, skins and new options. The Wild Rift Patch 2.1 will likely be pushed on the servers from 2nd February 2021 and a few large stability modifications have been carried out.

Wild Rift Patch Notes 2.1:

New Champions:

XAYAH

WR_PatchNotes21_Xayah.jpg

The official introduction of Xayah is as follows, “Deadly and exact, Xayah is a vastayan revolutionary waging a private conflict to save lots of her individuals. She makes use of her velocity, guile, and razor-sharp feather blades to chop down anybody who stands in her manner. Xayah fights alongside her accomplice and lover, Rakan, to guard their dwindling tribe, and restore their race to her imaginative and prescient of its former glory.” This champion will likely be launched in February.

RAKAN

WR_PatchNotes21_Rakan.jpg

The official introduction of Rakan is as follows, “As mercurial as he’s charming, Rakan is an notorious vastayan troublemaker and the best battle-dancer in Lhotlan tribal historical past. To the people of the Ionian highlands, his identify had lengthy been synonymous with wild festivals, uncontrollable events, and anarchic music. But this energetic, touring showman has left his previous life behind, dedicating himself to the reason for his lover, the insurgent Xayah. Together, they search to free Ionia’s wild magic, restoring the vastaya’s birthright.” Rakan may also be launched in late February with no confirmed launch date.

New Features:

REPLAYS

After an extended wait, Riot has lastly added the Replay function in Wild Rift. Using this function, gamers can watch the replays for his or her final 50 matches. The replay system is carried out in such a manner that it’s much like spectator mode and one can view the gadgets, gold and different statistics of teammates and opponents within the real-time.

WR_PatchNotes21_Replays.jpg

More particulars about this function is as follows:

  • Replays might be accessed out of your Match History web page or the end-of-game display screen.
  • Watch the match again because it occurred or observe some other participant within the game.
  • Different playback velocity settings can be found, starting from 0.5× to eight× velocity.
  • Rewinding/timeskipping just isn’t at present supported.
  • Replays can’t be used for Practice Mode video games.
  • Replays will expire with every new patch.

SPECTATOR MODE

A brand new spectator mode is added for watching customized matches and video games performed by your in-game associates. Riot has carried out a intelligent strategy and added 3 minute delay whereas viewing others’ matches to keep away from any pointless interruptions.

The video games performed in customized mode haven’t any delay and has as much as three slots for spectators. This will lastly give the aggressive Wild Rift a giant enhance in streaming and viewing matches from a standard perspective.

WR_PatchNotes21_Spectator.jpg

More details about this new function is given beneath:

  • In order to spectate a participant in a matchmade game, you have to be associates with them.
  • You have to be on the identical game model to spectate a participant.
  • If you don’t wish to make a… spectacle of your self, flip off “Allow spectators” within the Settings menu.
  • When spectating, the map will all the time be oriented with Baron Lane on the high and Dragon Lane on the backside

Other Features:

A listing of different smaller options which will likely be added to Wild Rift in Patch 2.1:

  • Ping Display: Added the power to see your precise latency in game.
  • Portrait Lock: By in style demand, added the power to decide on the order during which enemies seem when utilizing Portrait Lock.
  • In-game Chat: The in-game chat settings have been up to date. All / Team / Off is now All / Team / Party. The new Party setting permits for premade get together chat whereas hiding chat from different workforce members.
  • Summoner Spell Timers : Added an indicator round summoner spell buttons exhibiting precisely how lengthy spell casts like Barrier and Ghost will likely be lively.
  • Smite Indicator: Added a visible indicator to point decreased gold from minions if utilizing the Smite summoner spell.

Gameplay Changes:

HAND OF BARON: When champions with Hand of Baron buff depart minion neighborhood, buff linger period decreased from 10 → 5 seconds

RIFT SCUTTLERS: Rift Scuttlers now spawn equally to League PC. At the beginning of the game, two Rift Scuttlers spawn (one on all sides of the map), then one Scuttler on both facet is randomly spawned thereafter.

New Skins

Here is a listing of skins that will likely be added to the game all through the patch:

  • Lunar Beast Alistar
  • Lunar Beast Annie
  • Lunar Beast Darius
  • Lunar Beast Fiora
  • Lunar Beast Jarvan IV
  • Lunar Beast Miss Fortune
  • Panda Teemo
  • Cosmic Dawn Rakan
  • Cosmic Dusk Xayah
  • Heartseeker Vayne
  • Sweetheart Rakan
  • Sweetheart Sona
  • Sweetheart Xayah

Balance Changes:

Here are some modifications carried out to champions and in-game gadgets.

Champions:

CORKI

Corki isn’t delivering on his high-flyin’, high-falutin’ antics, particularly given his identification as a marksman mage. We’re including a little bit of satisfaction to his arsenal.

(1) Phosphorus Bomb

  • AD ratio: 0.5 bonus AD → 0.7 bonus AD

(3) Gatling Gun

  • Armor and Magic Resist discount: 4/6/8/10 → 8/12/16/20

(Ult) Missile Barrage

  • Base harm: 80/95/110 → 80/115/150
  • AD ratio: 0.25 in any respect ranks → 0.25/0.45/0.65
  • Big One base harm: 160/190/220 → 160/230/300
  • Big One AD ratio: 0.5 in any respect ranks → 0.5/0.9/1.3

JARVAN IV

Jarvan’s been underperforming for some time now so we’re giving him some buffs to make him a extra worthy contender.

Base Stats

  • AD per stage: 3.6 → 4.55

(P) Martial Cadence

  • Now offers 20 minimal harm

(1) Dragon Strike

  • Dragon Strike to Demacian Standard sprint combo hitbox measurement: 2 → 2.5

(Ult) Cataclysm

  • Fixed sprint velocity: 0.4s → 0.25s

JAX

Jax has been underperforming in matchups we anticipate him to be stronger in. Amping up his hole closing so he can snowball higher, significantly in conditions in opposition to squishy ranged champions.

(1) Leap Strike

  • Range: 6 → 6.5
  • Cooldown: 9/8/7/6s → 7.5/7/6.5/6s
  • Damage: 55/110/165/220 → 60/115/170/225

KAI’SA

Fixing a problem the place Kai’Sa wasn’t hitting as onerous as she ought to.

(2) Void Seeker

  • Correctly applies Caustic Wounds’ harm to the goal hit

KENNEN

Electric ninja rat too sturdy, particularly as a lane bully and burst mage. We’re tuning him down throughout the board.

Base Stats

  • Base AD: 58 → 52
  • Movement velocity: 335 → 330

(2) Electrical Surge

  • Cooldown: 12/10/8/6s → 15/12/9/6s

(3) Lightning Rush

  • Base harm: 85/140/195/250 → 70/125/180/235
  • AP ratio: 0.8 → 0.7

(Ult) Slicing Maelstrom

  • Base harm: 35/70/105 → 30/60/90
  • AP ratio: 0.2 → 0.15

LEE SIN

Our final modifications made it so Sonic Wave (1) generally can’t attain a goal kicked again by Dragon’s Rage (Ult). We’re adjusting the vary to make this combo dependable once more. We anticipate this to be a lightweight nerf, however Lee Sin is for essentially the most half in an okay spot.

(Ult) Dragon’s Rage

  • Knockback vary: 7.5 → 6.75

TRISTANA

Tristana’s skills really feel very lackluster, and her signature Explosive Charge (3) just isn’t residing as much as its promise of being an enormous nuke when totally stacked. We’re amping up all of her explosive powers to assist her preserve tempo with different bot laners.

(1) Rapid Fire

  • Attack velocity: 30/50/70/90% → 50/70/90/110%
  • Duration: 5s → 7s

(2) Rocket Jump

  • Base harm: 60/130/200/270 → 85/155/225/295

(2) Explosive Charge

  • Passive base harm: 40/70/100/130 → 55/85/115/145
  • Active base harm: 60/70/80/90 → 65/80/95/110
  • AD ratio: 50/70/90/110% Bonus AD → 55/90/125/160% Bonus AD

TWISTED FATE

Twisted Fate has been underperforming particularly in increased ranges of play. We are making it extra rewarding to gamers who’re capable of choose the appropriate card in the appropriate state of affairs.

(2) Pick a Card

  • Blue Card mana restoration: 50/65/80/95 → 60/90/120/150
  • Blue Card AP ratio: 0.5 → 0.8
  • Red Card AP ratio: 0.5 → 0.65
  • Gold Card stun period: 1/1.25/1.5/1.75s → 1.25/1.5/1.75/2s

YASUO

Yasuo’s final generally feels extra like a Last Sigh. Currently it feels prefer it takes too lengthy to finish the animation so we’re dashing it up, and likewise growing its harm within the late game.

(Ult) Last Breath

  • Base harm: 200/300/400 → 200/350/500
  • Animation time: 1.5s → 1.25s
  • Knock-up period: 1.5s → 1.25s

Items:

YOUMUU’S GHOSTBLADE

Momentum

  • [Removed] Attacks convert Momentum into bonus magic harm on-hit.
  • Attacks will nonetheless take away all Momentum stacks.

Spectral Haste

DEAD MAN’S PLATE

Momentum

  • [Removed] Attacks convert Momentum into bonus magic harm on-hit.
  • Attacks will nonetheless take away all Momentum stacks.

Crushing Blow

  • [New] Attacks deal magic harm equal to Momentum stacks eliminated. Melee assaults that expend max Momentum additionally sluggish by 50% for 1 second

Stacking the results of the Redemption or Locket Enchants ought to come at a value much like a number of Heals. We’re including some restrictions to protect lively enchant range.

REDEEMING ENCHANT

  • (NEW) Redemption heal impact is decreased by 50% if the goal has been affected by one other Redemption within the final 20 seconds

LOCKET ENCHANT

  • Locket protect impact is decreased by 50% if the goal has been affected by one other Locket within the final 20 seconds

OTHER

Here are another minor modifications to the game:

  • Increased the quantity of Blue Motes in Weekly Activity Chests, and barely elevated Activity Points required to earn the third chest in every week. XP and Poro Coin rewards are unchanged:
    • Chest 1: 120 Activity Points – 150BM → 250BM
    • Chest 2: 240 Activity Points – 175BM → 275BM
    • Chest 3: 465 Activity Points (was 400) – 200BM → 425BM
  • Added the power to reward recollects, baubles and emotes.
  • Fixed a bug the place reaching account stage 10 would take away the Suggested Activities menu.
  • Chests now prioritize granting unowned content material first, and if all potential content material is owned, Poro Coins might be granted as an alternative. This fixes a problem the place chests couldn’t be used if all potential content material was owned.
  • Champions earned from leveling up have been eliminated as potential drops from chests.
  • Adjusted the login circulation to make sure that vital login popup messaging (like server standing) is not going to be skipped when utilizing computerized login.
  • On iOS, elevated the time earlier than computerized logout when minimizing Wild Rift or locking display screen.
  • Refreshed tutorials with extra details about lane indicators.
  • Moved {hardware}/machine permission requests from first login to the primary time a function is used. For occasion, as an alternative of requesting entry to save lots of media on first login, Wild Rift now asks for entry for the primary time saving media (like sharing on social media).

FREE-TO-PLAY CHAMPION ROTATION

The new champion rotation will likely be as follows forthe first two weeks of February:

  • Feb 4 – Feb 10: Aurelion Sol, Darius, Ezreal, Fizz, Jax, Jhin, Lee Sin, Shyvana, Sona, Soraka
  • Feb 11 – Feb 17: Amumu, Braum, Camille, Draven, Graves, Nami, Varus, Wukong, Zed, Ziggs

Here are all of the modifications carried out in Wild Rift in keeping with the Patch Notes 2.1. Make certain to make use of buffed champions to the fullest and climb the rank even increased on this new patch.



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