Nintendo has followed through on its promise to patch Metroid Dread to fix an issue that could stop players from progressing in a specific scenario. Version 1.0.1 is out now, and it not only fixes that problem, but it also addresses “several other issues,” Nintendo said in the patch notes.
As announced previously, the progression blocker bug could cause Dread to crash when players placed a map marker on a specific door on the map screen in a particular scenario. This bug is now fixed. As for the other issues, Nintendo did not detail them specifically but said players can look forward to seeing the gameplay experience improved overall as a result.
The full patch notes follow below, as posted on Nintendo’s website.
In other news, it has come to light that Metroid Dread developer MercurySteam does not credit everyone who worked on the game due to a studio policy.
Metroid Dread is MercurySteam’s second time working on the franchise, having previously developed 2017’s Metroid: Samus Returns for Nintendo 3DS.
GameSpot’s Metroid Dread review scored the game an 8/10. “More than anything else, Metroid Dread feels like going back to a place of comfort after a long time away. Though the gameplay is refined and new features have been added to the mix, Dread sticks closely to the formula of its predecessors,” Steven Petite said. “In the end, for longtime fans like myself, that’s probably for the best. There’s nothing to dread here. We’re home again.”
Ver. 1.0.1 (Released October 20, 2021)
- Fixed an issue where, if a map marker is placed on a specific door on the map screen (the door destroyed with the beam obtained at the end of the game), destroying that door at the end of the game would cause the game to forcefully quit with the message “The software was closed because an error occurred”.
- Fixed several other issues to improve overall gameplay experience.
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