Silent Hill and Gravity Rush creator Keiichiro Toyama has shared some particulars of the upcoming debut sport from his new studio, which shall be a horror-themed action-adventure, aiming for a 2023 launch, that may enchantment to Toyama’s followers.

Toyama’s Bokeh Sport Studio was based on August 13 and introduced publicly in December. Talking with IGN Japan, the acclaimed developer defined that he’s engaged on “an action-adventure sport that may enchantment to followers of my earlier work”. He defined that the sport will embrace “battles and story parts” within the form of richly authored worlds you may acknowledge from his video games at Sony’s Japan Studio and Konami.

When pressed on whether or not this new title will lean extra towards the horror themes of Silent Hill and Siren or the cuter anime-styled paranormal setting of Gravity Rush, he defined, “If something, this shall be extra of a horror-oriented sport. However we are going to give attention to making this a broader leisure expertise, somewhat than a hardcore horror sport.”

Whereas Toyama has been a first-party Sony developer for the previous 20 years or so, he stated that this new sport shall be a multi-platform launch. “We’re creating with PC because the lead platform, however we hope to launch the sport on as many console platforms as attainable,” he stated.

Bokeh Game Studio founders Junya Okura, Keiichiro Toyama, and Kazunobu Sato.

Bokeh Sport Studio founders Junya Okura, Keiichiro Toyama, and Kazunobu Sato.

The brand new title is being developed by a “pretty giant” group, and Bokeh cofounder and producer Kazunobu Sato defined that they’re nonetheless within the early phases of growth, with an estimated goal launch date of 2023. “We’re simply getting into prototype growth, and growth will most likely take practically three years. So we hope to get this sport into your arms in about three years from now.”

Relating to the studio’s basis, Toyama defined {that a} mixture of distant work in the course of the COVID-19 pandemic and turning 50 prompted him to consider his future, and to reply the beckoning name of independence. He turned to longtime collaborators Sato (producer on the Siren collection and The Final Guardian) and Junya Okura (lead stage designer on the Siren and Gravity Rush collection, whom Toyama credit with giving form to his gameplay concepts), and the three Japan Studio colleagues arrange Bokeh Sport Studio collectively, with Toyama as Creator, Sato as Producer and Okura as Sport Director. They initially thought of creating smaller mobile video games, earlier than ultimately build up a group of “principally veterans” to extend the size of their ambitions.

“I took plenty of inspiration from genDESIGN,” stated Toyama, referring to the studio based by Ico creator Fumito Ueda, who was one more Japan Studio alumnus. “Ueda informed me a lot about his experiences that it impressed me to observe go well with.”

Whereas Bokeh’s first sport could also be a approach off, Sato and enterprise growth supervisor Yohei Hart (additionally ex-Japan Studio) promised that the studio’s newly launched Twitter account and Facebook account will present peeks backstage because the group progresses with growth. “Once you work at a significant studio like Japan Studio, there’s a restrict to what you possibly can share publicly, so now that we’re free from these restraints, we’d prefer to take the chance to share as a lot as we will … in order that the viewers can see how the sport comes collectively over time,” defined Sato. “We hope it’d assist folks to not overlook about us.”

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Daniel Robson is Chief Editor at IGN Japan – and (full disclosure) additionally labored for a spell at Sony’s Japan Studio. Comply with him on Twitter here.

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